AI Insights · Timothy · June 2021
Top 5 Superhero Games on Android in Turkey: Q2 2021
Explore the performance of the top 5 superhero games on Android in Turkey during Q2 2021, highlighting their trends in downloads, revenue, and active users.
The second quarter of 2021 showcased intriguing trends for the top 5 superhero games on the Android platform in Turkey. Here, we dive into the performance metrics of these popular titles, based on data from Sensor Tower.
Car Stunts Racing from Zego Global Publishing saw fluctuating weekly downloads, starting at 86K in late March and hitting a low of 2.4K in mid-April. However, downloads surged again, reaching approximately 89K by the end of June. The game experienced a significant increase in weekly active users, growing from 12.5K to 134.5K over the quarter. Revenue remained minimal but showed a slight uptick, peaking at $16 in the week of June 21.
Lion Studios's Heroes Inc! had a strong start with 98.7K downloads in late March, stabilizing to around 48K by the end of June. Weekly active users followed a similar trend, beginning at 184K and peaking at 134.6K. Revenue remained modest, averaging around $9 weekly, with a peak of $12 in mid-June.
Spider Rope Fight Adventure from Virtual Dream Heroes maintained a steady performance. Weekly downloads ranged from 16K to 49K, while active users peaked at 77.9K in mid-May before settling at 31.9K by the end of June. Revenue showed minor fluctuations, averaging around $40 weekly, with a peak of $135 in the week of May 10.
Miami Rope Hero Spider Games by Newry started the quarter strong with 50.2K downloads in early April, gradually declining to 23.3K by late June. Active users also saw a decrease from 99.1K to 54.4K over the same period. Revenue remained low, with occasional peaks, such as $13 in late March.
Lastly, The Superhero League, also from Lion Studios, witnessed a dramatic rise in downloads, starting from 334 in late April to 108K in early May, and then stabilizing around 14.5K by late June. Active users surged to 224K in mid-May before declining to 84.8K by the end of the quarter. Revenue was minimal, peaking at $7 in early June.
For more detailed insights on the performance of these apps and other market trends, visit Sensor Tower.